Attack Power: ${item.itemSpecs?.attackPower}
Attack Speed: ${item.itemSpecs?.attackSpeed}
Effective Range: ${item.itemSpecs?.effectiveRange}
Weight: ${item.itemSpecs?.weight}
Max Durability: ${item.itemSpecs?.durability}
Defense Ability: ${item.itemSpecs?.defense}
Increase Dodging Rate by ${item.itemSpecs?.dodgingRate}%
Increase Attack Power by ${item.itemSpecs?.attackPowerRate}%
HP Recovery: ${item.itemSpecs?.hpRecovery}
MP Recovery: ${item.itemSpecs?.mpRecovery}
Defense Ability (Arrow): ${item.itemDefense?.arrow}
Defense Ability (Jamadar): ${item.itemDefense?.jamadar}
Defense Ability (Sword): ${item.itemDefense?.sword}
Defense Ability (Dagger): ${item.itemDefense?.dagger}
Defense Ability (Club): ${item.itemDefense?.club}
Defense Ability (Axe): ${item.itemDefense?.axe}
Defense Ability (Spear): ${item.itemDefense?.spear}
Defense +${item.itemDefense?.percentage}% Increase
Flame Damage: ${item.itemDamage?.flame}
Glacier Damage: ${item.itemDamage?.glacier}
Lighting Damage: ${item.itemDamage?.lighting}
Poison Damage: ${item.itemDamage?.poison}
Damage +${item.itemDamage?.percentage}% Increase
Strength Bonus: ${item.itemBonus?.strength}
Dexterity Bonus: ${item.itemBonus?.dexterity}
Intelligence Bonus: ${item.itemBonus?.intelligence}
Magic Power Bonus: ${item.itemBonus?.magicPower}
MP Bonus: ${item.itemBonus?.mp}
HP Bonus: ${item.itemBonus?.hp}
Health Bonus: ${item.itemBonus?.health}
Resistance to Flame: ${item.itemResistance?.flame}
Resistance to Glacier: ${item.itemResistance?.glacier}
Resistance to Lighting: ${item.itemResistance?.lighting}
Resistance to Poison: ${item.itemResistance?.poison}
Resistance to Magic: ${item.itemResistance?.magic}
Resistance to Curse: ${item.itemResistance?.dark}
Required Dexterity: ${item.itemRequirements?.dexterity}
Required Intelligence: ${item.itemRequirements?.intelligence}
Required Strength: ${item.itemRequirements?.strength}
Required Magic Power: ${item.itemRequirements?.magicPower}
Required Health: ${item.itemRequirements?.health}
Required Level: ${item.itemRequirements?.level}