Special Tactics Online
ST is very accessible but with immense, tactical depth:
- Finely tuned and innovative combat system
- Combat system is designed from the ground up to allow many types of engagements and tactics
- Offensive and defensive balance such that pros and cons for both
- Promotes peeking and intelligence gathering
- Carefully designed and tuned "time to kill" and damage model
- Complex underlying code and tracking to expose the most simple and intuitive combat interface to player
- Simultaneous Turn-Based Tactical-Action
- Epic 1 vs 1 PvP
- Create Squads of 2 with your friends for 2 vs 1 or 2 vs 2
- Create Custom Match Rules with your friends (ie Snipers-only, hardcore mode, etc.)
- Addictive Survival Mode
- 7 Maps: Construct, HQ, Rail, Rush, Gallery, Iceworld, Fall
- 5 main classes: Sniper, Shotgun, Assault, SMG, Shield
- Custom Weapons and Attachments
- 6 Equipment: Smoke, Frag, Flash, Fire/Incendiary, Sonar Detector, Throwing Axe
- 4 Boosters: Armor, Range, Damage, Speed
- Carefully Designed Maps
- Collect trophies to rank up from Recruit->Masters
- Replay Analysis System
- Innovative Controls
- Custom Engine Built from the Ground Up
Epic 1 vs 1, 2 vs 1 and 2 vs 2 PvP
- Select your specific weapons for each class (i.e. Silenced AK47 for Assault, AWP for Sniper)
- Pick 4 soldier classes (i.e. 2 Snipers + 2 SMGs)
- Either plant the bomb or defuse
- Each match is done over a real-time connection with 50 secs per turn (simultaneous)
Addictive Survival Mode
- The bomb is planted in a random location each round
- Based on the location of the bomb, pick 4 soldier classes
- Defuse the bomb before it blows up while encountering enemies
- Complete the round challenge (i.e. use all Shields or kill 2 enemies with one sniper shot) for 2X points
- Each round enemies are smarter and higher in number
- Your run ends when you fail to defuse the bomb
5 main classes: Sniper, Shotgun, Assault, SMG, Shield
- Assault: Medium range, slow movement, large field of view, weak damage
- SMG: short range, fast movement, large field of view, high damage
- Shotgun: very short range, fast movement, large field of view, very high damage, splash damage
- Sniper: very long range, slow movement, narrow field of view, very high damage, splash damage
- Shield: fast movement, 50 degrees of coverage, can melee
Custom Weapons and Attachments
- Each weapon has its own strengths and weakness
- Silencers hide your position when firing but have decreased damage and/or range
- Foregrips allow for higher fire rate but slower time to first shot
- Sights allow for longer range but smaller field of view
- Weapons are unlocked through Gold earned through Multiplayer and Survival
4 Boosters: Armor, Range, Damage, Speed
- Select one booster per turn to give to a soldier... Choose wisely
6 Equipment: Smoke, Frag, Flash, Fire/Incendiary, Sonar Detector, Throwing Axe
- You get 2 each per game in which any soldier can throw them
- Smoke can change the battlefield in significant ways by blocking line of sight
- Flash can blind and stun multiple soldiers
- Frags are used for focused splash damage
- Fire can slow and block movement paths
- Sonar can detect enemies within a radius through walls
- Throwing Axe requires precision aim but is very lethal
Carefully Designed Maps (more coming!)
- STO_CONSTRUCT, STO_HQ, STO_RAIL, STO_RUSH, STO_GALLERY, FY_ICEWORLD, STO_FALL, STO_HOME
Collect trophies to rank up from Recruit->Masters
Innovative Controls
- Controls and soldier combat AI built around Focus Points
- Setting a Focus Point when moving a soldier will have him aim down sight and move slowly while rotating around the point vs sprinting
- Using Focus Points you can peek around corners without committing:
- Focus Points open up complex tactics with simple controls such as strafing, throwing grenades around corners, moving one way while looking another way, back pedaling etc.