Call of Myth
In this dark world, full of dangers incomprehensible to the human mind, you have to challenge not only the Old Gods and their fanatical followers, but also your own madness. Will you be able to withstand the horrors of this world and the nightmares generated by your own mind?
All cards are important
Common cards are the base of each deck, they form its playstyle. Use them to create a new tactic and add Unique and Legendary cards that will introduce special interactions and hard but rewarding plays into the game.
A unique madness mechanic
Apart from strength and health, every creature has sanity. If the sanity drops to zero, the creature will go mad and get madness. You can either avoid this outcome or create a deck that can turn the insanity of your own creatures to your advantage. The choice is yours.
Each Leader has unique active and passive abilities, as well as a different starting amount of health. Depending on the strategy you prefer each leader can achieve its potential in many different ways.
Do you want to crush the enemy with powerful creatures capable of single-handedly dealing with whole hordes of enemies? Or do you prefer to use cunning techniques and wait until the enemy’s strength is exhausted before you strike?
Using a variety of cards, you can build a deck that suits your playstyle.
Tactics and strategy
A special playing field encourages the use of tactics. Just playing the cards that come into your hand is not enough to win. To defeat the enemy, you need to thoughtfully place creatures on the table, combining their abilities and skills.
Iconic characters of Lovecraft’s works
Cthulhu and Herbert West, Nyarlathotep and Professor Armitage, Shub-Niggurath and Randolph Carter, as well as plenty of other momentous characters of Lovecraftâ™s works.
Some will become your opponents, while others will become loyal allies.