Daha iyi bir site deneyimi için browser javascript engelinizi kaldırın. Engeli kaldırmak için Tıklayın.
ByNoGame
Store not found.
${marketInfo.name}
Online seller
${marketInfo.deliveryHourStart}:00 - ${marketInfo.deliveryHourEnd}:00 ${marketInfo.deliveryHourStart}:00 - ${marketInfo.deliveryHourEnd}:00
${moment(marketInfo.openingDate).format('DD.MM.YYYY')}

Successful Deliveries : ${marketInfo.scoreAmount}

${marketInfo.descriptionEn}


x

${cat.name} (${cat.count})
${cat.name}
${ (getCategory(adList.code)).name != 'CS:GO' && (getCategory(adList.code)).name != 'Rust' && (getCategory(adList.code)).name != 'Team Fortress2' && (getCategory(adList.code)).name != 'H1Z1' && (getCategory(adList.code)).name != 'Dota2' ? (getCategory(adList.code)).name : '' } - ${selectedKoServer}

${ad.itemsList[0].displayNameShort}

${ classList(ad.itemsList[0].itemClass)}
${getServerText(ad.server) }
Reverse Rare Normal
Attack Power : ${ad.itemsList[0].specs.attackPower}
Attack Speed : ${ad.itemsList[0].specs.attackSpeed}
Effective Range : ${ad.itemsList[0].specs.effectiveRange}
Weight : ${ad.itemsList[0].specs.weight}
Max Durability : ${ad.itemsList[0].specs.durability}
Defense Ability : ${ad.itemsList[0].specs.defense}
Increase Dodging Rate by ${ad.itemsList[0].specs.dodgingRate}%
Increase Attack Power by ${ad.itemsList[0].specs.attackPowerRate}%
Defense Ability (Arrow) : ${ad.itemsList[0].defense.arrow}
Defense Ability (Jamadar) : ${ad.itemsList[0].defense.jamadar}
Defense Ability (Sword) : ${ad.itemsList[0].defense.sword}
Defense Ability (Dagger) : ${ad.itemsList[0].defense.dagger}
Defense Ability (Club) : ${ad.itemsList[0].defense.club}
Defense Ability (Axe) : ${ad.itemsList[0].defense.axe}
Defense Ability (Spear) : ${ad.itemsList[0].defense.spear}
Defense +${ad.itemsList[0].defense.percentage}% Increase
Flame Damage: ${ad.itemsList[0].damage.flame}
Glacier Damage : ${ad.itemsList[0].damage.glacier}
Lighting Damage : ${ad.itemsList[0].damage.lighting}
Poison Damage : ${ad.itemsList[0].damage.poison}
Damage +${ad.itemsList[0].damage.percentage}% Increase
Strenth Bonus : ${ad.itemsList[0].bonus.strength}
Dexterity Bonus : ${ad.itemsList[0].bonus.dexterity}
Intelligence Bonus : ${ad.itemsList[0].bonus.intelligence}
Magic Power Bonus : ${ad.itemsList[0].bonus.magicPower}
MP Bonus : ${ad.itemsList[0].bonus.mp}
HP Bonus : ${ad.itemsList[0].bonus.hp}
Health Bonus : ${ad.itemsList[0].bonus.health}
Resistance to Flame: ${ad.itemsList[0].resistance.flame}
Resistance to Glacier: ${ad.itemsList[0].resistance.glacier}
Resistance to Lighting: ${ad.itemsList[0].resistance.lighting}
Resistance to Poison: ${ad.itemsList[0].resistance.poison}
Resistance to Magic: ${ad.itemsList[0].resistance.magic}
Resistance to Curse: ${ad.itemsList[0].resistance.dark}
Required Dexterity: ${ad.itemsList[0].requirements.dexterity}
Required Intelligence: ${ad.itemsList[0].requirements.intelligence}
Required Strength: ${ad.itemsList[0].requirements.strength}
Required Magic Power: ${ad.itemsList[0].requirements.magicPower}
Required Health: ${ad.itemsList[0].requirements.health}
Required Level: ${ad.itemsList[0].requirements.level}
🚀 Fast Delivery
${ad.isBundle === true ?'Set İlanı' : ''}
${priceWithSeparators(ad.price.toFixed(0))} TL
${getServerText(ad.server)}
${capitalize(ad.class)} | ${capitalize(ad.race)}
%${ad.exp}
${ad.np && ad.np != 0 ? npConverter(ad.np) + ' NP' : '-' }
${ad.achievement && ad.achievement.length > 0 ? ad.achievement.join(', ') : '-'}
${ deliveryAvailability(ad.deliveryHourStart, ad.deliveryHourEnd) }   ${ deliveryAvailability(ad.deliveryHourStart, ad.deliveryHourEnd)}   🚀 Fast Delivery
${priceWithSeparators(((1 * ad.price).toFixed(0)))} TL

${ad.itemsList[0].displayNameShort}

${getServerText(ad.server) }
Reverse Rare Normal
Attack Power : ${ad.itemsList[0].specs.attackPower}
Attack Speed : ${ad.itemsList[0].specs.attackSpeed}
Effective Range : ${ad.itemsList[0].specs.effectiveRange}
Weight : ${ad.itemsList[0].specs.weight}
Max Durability : ${ad.itemsList[0].specs.durability}
Defense Ability : ${ad.itemsList[0].specs.defense}
Increase Dodging Rate by ${ad.itemsList[0].specs.dodgingRate}%
Increase Attack Power by ${ad.itemsList[0].specs.attackPowerRate}%
Defense Ability (Arrow) : ${ad.itemsList[0].defense.arrow}
Defense Ability (Jamadar) : ${ad.itemsList[0].defense.jamadar}
Defense Ability (Sword) : ${ad.itemsList[0].defense.sword}
Defense Ability (Dagger) : ${ad.itemsList[0].defense.dagger}
Defense Ability (Club) : ${ad.itemsList[0].defense.club}
Defense Ability (Axe) : ${ad.itemsList[0].defense.axe}
Defense Ability (Spear) : ${ad.itemsList[0].defense.spear}
Defense +${ad.itemsList[0].defense.percentage}% Increase
Flame Damage: ${ad.itemsList[0].damage.flame}
Glacier Damage : ${ad.itemsList[0].damage.glacier}
Lighting Damage : ${ad.itemsList[0].damage.lighting}
Poison Damage : ${ad.itemsList[0].damage.poison}
Damage +${ad.itemsList[0].damage.percentage}% Increase
Strenth Bonus : ${ad.itemsList[0].bonus.strength}
Dexterity Bonus : ${ad.itemsList[0].bonus.dexterity}
Intelligence Bonus : ${ad.itemsList[0].bonus.intelligence}
Magic Power Bonus : ${ad.itemsList[0].bonus.magicPower}
MP Bonus : ${ad.itemsList[0].bonus.mp}
HP Bonus : ${ad.itemsList[0].bonus.hp}
Health Bonus : ${ad.itemsList[0].bonus.health}
Resistance to Flame: ${ad.itemsList[0].resistance.flame}
Resistance to Glacier: ${ad.itemsList[0].resistance.glacier}
Resistance to Lighting: ${ad.itemsList[0].resistance.lighting}
Resistance to Poison: ${ad.itemsList[0].resistance.poison}
Resistance to Magic: ${ad.itemsList[0].resistance.magic}
Resistance to Curse: ${ad.itemsList[0].resistance.dark}
Required Dexterity: ${ad.itemsList[0].requirements.dexterity}
Required Intelligence: ${ad.itemsList[0].requirements.intelligence}
Required Strength: ${ad.itemsList[0].requirements.strength}
Required Magic Power: ${ad.itemsList[0].requirements.magicPower}
Required Health: ${ad.itemsList[0].requirements.health}
Required Level: ${ad.itemsList[0].requirements.level}
🚀 Fast Delivery
${ad.isBundle === true ?'Set İlanı' : ''}
${priceWithSeparators(ad.price.toFixed(0))} TL
${getServerText(ad.server)}
${capitalize(ad.class)} | ${capitalize(ad.race)}
%${ad.exp}
${ad.np && ad.np != 0 ? npConverter(ad.np) + ' NP' : '-' }
${ad.achievement && ad.achievement.length > 0 ? ad.achievement.join(', ') : '-'}
${ deliveryAvailability(ad.deliveryHourStart, ad.deliveryHourEnd) }   ${ deliveryAvailability(ad.deliveryHourStart, ad.deliveryHourEnd)}   🚀 Fast Delivery
${priceWithSeparators(((1 * ad.price).toFixed(0)))} TL

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