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${qp.text}
Out-of-stock ${queryParams.ois == '1' ? 'On' : 'Off'}

Item Level Clear

ONLY

Character Clear

ONLY

Price

Server Clear

${item.displayNameShort}

${ classList(item.itemClass)}
${getServerText() }
Reverse Rare Normal
Attack Power : ${item.specs.attackPower}
Attack Speed : ${item.specs.attackSpeed}
Effective Range : ${item.specs.effectiveRange}
Weight : ${item.specs.weight}
Max Durability : ${item.specs.durability}
Defense Ability : ${item.specs.defense}
Increase Dodging Rate by ${item.specs.dodgingRate}%
Increase Attack Power by ${item.specs.attackPowerRate}%
HP Recovery ${item.specs.hpRecovery}%
MP Recovery ${item.specs.mpRecovery}%
Defense Ability (Arrow) : ${item.defense.arrow}
Defense Ability (Jamadar) : ${item.defense.jamadar}
Defense Ability (Sword) : ${item.defense.sword}
Defense Ability (Dagger) : ${item.defense.dagger}
Defense Ability (Club) : ${item.defense.club}
Defense Ability (Axe) : ${item.defense.axe}
Defense Ability (Spear) : ${item.defense.spear}
Defense +${item.defense.percentage}% Increase
Flame Damage: ${item.damage.flame}
Glacier Damage : ${item.damage.glacier}
Lighting Damage : ${item.damage.lighting}
Poison Damage : ${item.damage.poison}
Damage +${item.damage.percentage}% Increase
Strenth Bonus : ${item.bonus.strength}
Dexterity Bonus : ${item.bonus.dexterity}
Intelligence Bonus : ${item.bonus.intelligence}
Magic Power Bonus : ${item.bonus.magicPower}
MP Bonus : ${item.bonus.mp}
HP Bonus : ${item.bonus.hp}
Health Bonus : ${item.bonus.health}
Resistance to Flame: ${item.resistance.flame}
Resistance to Glacier: ${item.resistance.glacier}
Resistance to Lighting: ${item.resistance.lighting}
Resistance to Poison: ${item.resistance.poison}
Resistance to Magic: ${item.resistance.magic}
Resistance to Curse: ${item.resistance.dark}
Required Dexterity: ${item.requirements.dexterity}
Required Intelligence: ${item.requirements.intelligence}
Required Strength: ${item.requirements.strength}
Required Magic Power: ${item.requirements.magicPower}
Required Health: ${item.requirements.health}
Required Level: ${item.requirements.level}
🚀 Fast Delivery
${item.statistics.bundleCount ? item.statistics.count + ' Pc(s) (' + item.statistics.bundleCount + ' pc(s). Set Listing)' : item.statistics.count + ' Pc(s)'}
${priceWithSeparators(item.statistics.priceMax.toFixed(0))} TL
${priceWithSeparators(item.statistics.priceMin.toFixed(0))} TL
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